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Skyrim racial bonuses mod
Skyrim racial bonuses mod












skyrim racial bonuses mod

You scrolled right past them to get to this FAQ. "Can you list the bonuses here please?"Ī. To that end, I have removed all the racial bonuses and replaced them with a bonus to XP and effectiveness with all racial skills, giving 10% extra instead of a starting +10 and 5% extra instead of a starting +5. In life, being 'a natural' at a skill lets you learn it quicker than most, it doesn't just mean you start out being slightly better at something - that would only represent previous training. In all seriousness, I always thought it was pointless to have skill bonuses according to race that can become largely irrelevant after the first few levels.

skyrim racial bonuses mod

Personally, I don't believe in racial stereotypes but seeing as bethesda seems to half-heartedly disagree I figure 'in for a penny in for a pound'! Natural talents removes starting racial skill bonuses and replaces them with XP bonuses and relative effectiveness, thereby giving you an edge throughout your entire skyrim experience instead of a slight bonus for level 1-3 and making the races act as more of an RPG class system. Now you can feel like your Bosmer is better with a bow, your Nord is better with battleaxes and your Khajiit is better at sneaking thanks to their natural talents for the entire experience in Skyrim. This is because it was pointed out to me that after all the racial skills reach 100, this mod becomes pointless. All racial skills are now given a bonus to their effectiveness.














Skyrim racial bonuses mod